Manual Overview
Manual
The Tutorials are the sequence to follow.
Three chapters, in the order you meet them.
Player
Everything about running a transition: the window, loading, the lifecycle, and the controls.
- The Player Window. The anatomy of the main window: toolbar, picker row, progress strip, status line, and how the window itself behaves.
- Loading a fusor. The fusor picker and the Library list view, filtering a list, the active collection, and Session View for inspecting what you loaded.
- Arming and Running a Transition. The full lifecycle, from arming and the start trigger through the setup pause, running, manual takeover, abort, completion and role swap.
- Transport Controls. The lookup surface for every button and toggle: what each state looks like, what each tooltip says, and when a control is disabled.
- Manual Run Mode vs Auto Run Mode. What drives progress in each, and how to choose.
- Crossfader Setup and Deck-Level Modulation. Three ways to set up the crossfader and channel faders, and what a fusor does in each.
Modes
Three modes that change what the Fusor player does, each independent of the others.
- Pad Mode. The eight-pad action grid. Assigning a pack, firing an action, and holding to abort.
- Blind Mode. Running without telemetry from the DJ app. What still works, and what you give up.
- Manual Role Swap. Swapping which deck is incoming and which is outgoing, for when a run leaves them the wrong way around.
Studio
Authoring: making fusors, actions and packs rather than running them.
- Authoring Overview. Start here. How editing works in the Library window, autosave and undo, and the data model behind a fusor.
- Domains. Adding and importing the groups of parameters a fusor modulates.
- Curve Editor. Shaping a lane: anchors, interpolation modes, bezier handles, and the right-click menu.
- Stepped Output. Sample-and-hold lanes and step sets.
- Pre-run Actions and FX Routing. Work a fusor does before the transition starts.
- Action Authoring Overview,
Action Editor and
Pack Authoring. Writing
.factionactions and grouping them into pads. - Step Sets. The step-set library window.
Not here
- Technical tables (MIDI mapping, status codes, file formats, troubleshooting) are in Reference.
- Setup and first connection are in Getting Started.