Manual Overview

Manual

The Tutorials are the sequence to follow.

Three chapters, in the order you meet them.

Player

Everything about running a transition: the window, loading, the lifecycle, and the controls.

  • The Player Window. The anatomy of the main window: toolbar, picker row, progress strip, status line, and how the window itself behaves.
  • Loading a fusor. The fusor picker and the Library list view, filtering a list, the active collection, and Session View for inspecting what you loaded.
  • Arming and Running a Transition. The full lifecycle, from arming and the start trigger through the setup pause, running, manual takeover, abort, completion and role swap.
  • Transport Controls. The lookup surface for every button and toggle: what each state looks like, what each tooltip says, and when a control is disabled.
  • Manual Run Mode vs Auto Run Mode. What drives progress in each, and how to choose.
  • Crossfader Setup and Deck-Level Modulation. Three ways to set up the crossfader and channel faders, and what a fusor does in each.

Modes

Three modes that change what the Fusor player does, each independent of the others.

  • Pad Mode. The eight-pad action grid. Assigning a pack, firing an action, and holding to abort.
  • Blind Mode. Running without telemetry from the DJ app. What still works, and what you give up.
  • Manual Role Swap. Swapping which deck is incoming and which is outgoing, for when a run leaves them the wrong way around.

Studio

Authoring: making fusors, actions and packs rather than running them.

Not here

  • Technical tables (MIDI mapping, status codes, file formats, troubleshooting) are in Reference.
  • Setup and first connection are in Getting Started.