Pad Mode
Pad Mode turns the compact player into a grid of clickable action pads: eight slots you can fire without touching the transition controls. Pads are sourced from the active Action Pack.
Turning Pad Mode on and off
In the toolbar, click the grid icon in the session group (alongside the Swap and Pin icons) to toggle Pad Mode. The icon turns blue when Pad Mode is on.
- Off. The Fusor player shows its usual transition row, fusor picker, and progress/transport strip.
- On. Those rows are replaced by an 8-pad grid. The window height does not change.
Pad Mode state persists across app restarts. If you exit with Pad Mode on, the app opens with Pad Mode on.
The pad grid
The grid is laid out as two 2x2 blocks with a gap between them, matching the left-deck / right-deck layout of a hardware DJ controller:
[ 1 ] [ 2 ] [ 5 ] [ 6 ]
[ 3 ] [ 4 ] [ 7 ] [ 8 ]
- Empty pads show the slot number in large bold text and are inert.
- Filled pads show the action name, wrapping to two lines if needed.
If there is no active pack, the grid area shows "No active pack" instead.
A pad assigned to an action that's a flagged duplicate copy shows a small orange warning icon in its corner, and the pad's tooltip ends with a sentence naming the other file. See Action Authoring Overview → Where files live for how a duplicate is flagged.
Action packs and pad slots
An Action Pack has exactly eight addressable slots, numbered 1 through 8. Each slot holds one action or is empty. The slot editor offers eight drop targets and no way to add a ninth. To make room for another action, clear a slot or keep a second pack.
Assigning actions to pad slots
- Open Library > Actions > Packs.
- Right-click the pack and choose Edit Pad Slots.
- An inline editor opens with two columns:
- Left. The eight numbered slots, each showing its current action (or "empty") with an x to clear the slot.
- Right. A filterable list of actions in your library that are not yet assigned to this pack.
- Drag an action from the right column onto any slot to assign it.
- Drag one slot onto another to swap two filled slots, or to move an action into an empty slot.
- Click the x on a slot to clear it.
- To leave the slot editor, click the back arrow at the top-left to return to the packs list.
Choosing the active pack
Pad Mode always reflects the currently-active pack. The active pack persists across app restarts, the same way the active collection does, so the app opens to the setup you left.
Using the pads
- Click an assigned pad to execute its action.
- While an action is running, its pad glows blue with a spinner. All other pads are disabled; only one action runs at a time.
- To abort a running action, press and hold its pad. A red fill sweeps left-to-right across the pad; when it reaches the right edge (after about 0.4 seconds) the action is aborted. Release before then to cancel the abort.
- Empty pads do nothing when clicked.
What Pad Mode does not change
Pad Mode changes how you reach an action, and nothing about what the action does. Anything that can go in an action pack can live on a pad.
Pad assignments are per-pack, so several packs can hold different layouts and the active pack decides which one the grid shows.